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When Rick lost the ability to run, he came one step closer to becoming a hero.
New High Score! New Record Time!
Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches.
Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick’s life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom—and into the glowing video screen.
But Rick’s uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman—before he sends America into chaos.
Entering the Realm will give Rick what he thought he’d never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick’s body in reality.
Even after Rick agrees to help, he can’t shake the sense that he’s being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return?
In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything.
"Edgar Award–winning Klavan’s well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." —Booklist
- Sales Rank: #593054 in Books
- Brand: HarperCollins Christian Pub.
- Published on: 2014-07-15
- Released on: 2014-07-15
- Original language: English
- Number of items: 1
- Dimensions: 8.74" h x 1.10" w x 5.87" l, .90 pounds
- Binding: Hardcover
- 336 pages
From School Library Journal
Gr 8 Up—High School football star Rick Dial becomes depressed and immerses himself in video games after a car accident leaves his legs painfully useless. After racking up world-class high scores, the teen is recruited to fight real life baddies in The Realm—a virtual reality world created by Kurodar, a terrorist out to destroy the free world. Rick enters The Realm on several occasions, and each time the missions get more dangerous. He must fight for his life, because what happens to you in this virtual world affects your body in real life. Can Rick defeat Kurodar's evil Axis Assembly and save not only the country, but his family as well? The novel's overarching conservative and nationalistic themes turn this seemingly gamer-centric sci-fi novel into an exposition on forgiveness, faith, family, and patriotism. With quoted Bible passages and casual conversations with God, the author brings to the forefront the importance of religion in the protagonist's life. Sports commentary and video-game jargon are awkwardly integrated into the narrative. Recommended for athletes, young gamers, and readers looking for YA books with a Christian outlook.—Eden Rassette, Kenton County Public Library, KY
Review
“Edgar Award–winning Klavan’s well-orchestrated fantasy thriller features...an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise.” (Booklist)
“Klavan (the Homelanders series) kicks off a trilogy with this fast-paced cyberthriller involving a teenager tapped by a secret agency to fight evil inside a form of virtual reality. Former football star Rick Dial has been living in a funk ever since his father walked out on his family and Rick himself was injured in a car accident. A self-described ‘useless cripple,’ Rick has taken to playing video games nonstop. His exemplary skills lead him to be recruited by the MindWar Project, where he’s charged with a vital mission: go into the digital ‘Realm’ to investigate, spy on, and possibly combat the terrorist Kurodar. Inside the Realm, Rick fights code disguised as monsters as he learns how to achieve his full potential. While Rick starts out as depressed and surly, his self-image and confidence are gradually restored. The story, while interesting, suffers from a lack of focus---both an awkward romantic subplot and religious undertones involving the power of spirit feel tacked on, rather than an organic part of the novel.” (Publishers Weekly)
“. . . the focus is on action, and there’s just enough left unresolved to tempt readers onward.” (Kirkus Reviews)
About the Author
Andrew Klavan is an award-winning writer, screenwriter, and media commentator. An internationally bestselling novelist and two-time Edgar Award-winner, Klavan is also a contributing editor to City Journal, the magazine of the Manhattan Institute, and the host of a popular political podcast on DailyWire.com. His essays and op-eds on politics, religion, movies, and literature have appeared in the Wall Street Journal, the New York Times, the Washington Post, the LA Times, and elsewhere. He lives in Southern California.
Most helpful customer reviews
11 of 11 people found the following review helpful.
awesome!
By Mark B
I think Andrew Klavan is the best juvenile fiction author writing on the Christian market. Every book he has written for that age group has been a terrific read.
This book is the first book in a new trilogy, and he again has hit one out of the park. The plot is totally different than his other books, using modern technology and gaming to weave an exciting plot. As with his other novels I have read, I couldn't put it down and read it in one sitting, wishing that the next book was out so I could start it.
The book isn't overtly Christian, though it does have some Christian content, but it is a clean book that has great moral lessons in it. The main character is likable and has great character and willingness to sacrifice himself for the good of others.
I tend to enjoy good juvenile fiction, but this is the kind of books that most adults would enjoy, and definitely teenagers. After I read Mindwar, I passed it onto my fourteen year old niece who loved it and announced she can't wait til the next book comes out.
Unlike The Homelanders Series, this book did not have an ending that leaves the reader hanging, but has a very cool ending. It is obvious though that the story isn't over and will pick up in the next book.
4 of 4 people found the following review helpful.
A Good Novel, but Potentially a Better Graphic Novel or Movie
By George P. Wood
Rick Dial has had a bad six months. A truck T-boned his car, resulting in back surgery, crutches, and the end of a promising future in college football before it even started. Topping it off, his college-professor father has skipped town with an old flame, leaving him, his mom, and his kid brother in emotional turmoil and straitened financial circumstances. To cope, Rick closes himself in his bedroom and plays endless hours of video games online.
Which brings him to the attention of a secretive agency within the U.S. government. The agency has been tasked with a project called MindWar, whose purpose is to defeat the Realm, a game-like virtual reality created by a Russian genius named Kurodar. Unfortunately, Kurodar created the Realm so that terrorists could take control of the good guys’ computer systems and wreak real-world havoc. The only way to defeat the Realm is to portal into the game. Who better to win the game than a gamer like Rick Dial?
The deeper Rick goes into the Realm, however the greater the real-world dangers he faces, and the more he realizes that his bad six months—his car accident, his dad leaving home—are not what they first seemed to be.
MindWar is the first book in a trilogy by Andrew Klavan. It is written for young adults and has a faith-based perspective. On the whole, I thought it was an entertaining read, though I couldn’t help but wonder whether it might make for a better graphic novel or movie than a print book. The virtual reality Klavan describes is so intense that showing it might be a better way to go than saying it, if you know what I mean.
Here’s to hoping that some faith-based movie production company picks the MindWar Trilogy up and turns it into a entertaining film series!
4 of 4 people found the following review helpful.
Game On!!
By Kara Grant
There are two things that immediately occurred to me as I started reading this book. One, the main character is a teen boy and there are very few books I've read from a guy's perspective. I really liked it. Two, this book is the first of a trilogy and I want to read the entire series. I'm also into video games even though I'm a casual gamer and I've never set any records, I play because it's fun or I return the game. Even though you don't have to appreciate video games to enjoy this book, I do believe you should have a tiny interest in them or this book may not have the same affect on you as the reader.
Rick is a special teen. He loves his family dearly and he once had faith in God, but he's had a rough time lately and everything he knows has changed. First his dad left their family with only a note explaining his absence. Then he gets in a car accident that paralyzes his legs. Now he sits in his room all day avoiding his kid brother, Raider, who adores everything about him despite his moodiness and his mom mopes around the house quietly watching him, with gentle suggestions about going outside for fresh air and shaving once in a while. Rick (who was once the star football player in high school) is no longer interested in sports, in talking to his girlfriend who is also an athlete going to college on a scholarship, or in forgiving his dad.
One day, he finally goes out for a brief walk instead of yelling at his adorable kid brother and he literally runs into Ms. Ferris and Juliet Seven (am I even allowed to mention their names?? This is SOOOOOOO top secret) and life as he knows it is forever changed once again. Little does he know that the offer he gets from the MindWar Project will lead him to self-discovery and strength he didn't know he had. Is Rick really the hero they say he is or will he fail this too?
This is my first time reading Klavan, but wow did I enjoy it! It's easy to read in one sitting, the chapters are short for those of us who only like to take breaks when finishing a chapter, and even though it's a thriller, it's also got LOTS of heart in it. One other thing, the characters in this story NEED faith in order to survive both physically and emotionally. Without faith, the characters are in danger of becoming evil corrupt, obsessed, paranoid, lost, and danger of losing hope. That may not sound bad, but when you're in a desperate situation trying to save the world and everyone you love, faith is the most important thing you can have.
There are two settings in this book. Real life, RL, and the Realm. The Realm is the computer/mad man's imagination/video game/controlled by evil/guarded by evil/the only place to find answers to stop the bad guy and shut him down. I really loved the Realm despite the danger it presented! It's so beautiful, Rick is able to use his legs (think Avatar) and he finds his faith while inside the Realm!! I found it interesting that the government trained soldiers and their finest to make it in the Realm and none of them could complete it successfully. However, an 18 year old kid who has been playing video games for 4 months nonstop has what it takes to get the job done.
There ARE monsters in this book that are tangible and creepy, but there's also good in this book that is equally tangible (I considered both sides rightly balanced). I didn't consider anything in the story to be graphic or horrific, but my heart did beat faster as I read what happened to Rick. The second time he goes into the Realm, he stays too long accidentally and briefly loses his mind. That had me nervous for his sake. There is one character who becomes demonic in the Realm, but he's a terrorist/assassin in RL so what he becomes in the Realm suits him.
Character I liked least in this one.....Commander Jonathan Mars. The only thing I like about this guy is his last name. He's one of the good guys and is in charge of MindWar, but he is not a nice man. At one point, he threatens Rick's loved one. So when Mars has one last conversation with Rick, he makes it clear to the Commander that he understands the man is a patriot, but that if he ever threatens Rick's family again he will beat him to death. After all Rick has been through, it's a threat he will definitely follow through with!
I truly enjoyed Favian and Mariel in this book. I have an idea of who they are, but I'll have to wait for the next book to figure that out because this one doesn't explain them. They help save Rick's life several times and they are his companions in the Realm.
This was one of the best things about the book for me. Each section are named referencing video games, SOOOOOO clever!!!
Tutorial
On the Scarlet Plain
Intruders
*lastly* Boss Level (and it REALLY was!!)
It was utterly amazing to me how Rick sacrifices himself for his family, for Favian and Mariel. His character does a complete transformation and it was a total pleasure reading his journey. After being bitter for months, it was beautiful how he is able to forgive and make peace. He also does some amazing stunt work in the Realm that had my eyes wide. I was rooting for him the entire time and I'm so glad how things concluded in Book 1 :) I wasn't sure I'd like this book, but I'm so glad I took a chance on it and now truly looking forward to the next book!
I want to thank BookLook Bloggers and Thomas Nelson for the review copy provided. I was not required to write a positive review. The opinions expressed are my own.
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